Log of December (2020) - End of the year! + New characters


Hello again,

First of all, we wish all of you reading this a merry christmas/holidays and a happy new year. ๐ŸŽ„

This year started off slow with another delay to the demo release date, but we finally managed to get it out, this past November (on Gamejolt and later here on itch.io in December).

We're quite happy with how it turned out, and it has made us all the more excited for working on the next level (the red beach one). Tell us what you think!

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December Development

  1. Creating new side characters for the red level.
    Even though they might just be npc's, they're still people! Backstories and personality traits included :)
    Here are the first sketches of them:


  2. Setting up code for the red level
    The code needed to be changed up a little so that it would allow more diverse 'doors'. (not necessarily doors, but we use those for scene transitions )
    -
  3. Migrating to a new version of Monogame
    Still a W.I.P., but it could open up for new possibilities in the future.
    -
  4. Caves!

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That's it for 2020. We made it! See you next year in 2021!

PS.: This is one of our first devlogs on itch, but you can read our complete thread (2017-Now) here.

Files

Faded Solitude Alpha Demo (0.1.5).zip 113 MB
Dec 08, 2020

Get Faded Solitude

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